dimensional shift
Dimensional Shift is a wave-based VR shooter created for a game jam called Chillennium. Players must teleport between the floor and ceiling to defend two bases for as long as possible using unique guns to fend off a horde of monsters. Developed over the course of 48 hours, Dimensional Shift won the award for best VR game. This was a team effort: I worked together with Ryan Sharpe and Shutong Liu on the design and execution of the game. Sharpe and I handled the programming while Liu produced all of the art.
The game was created using the Unity 3D game engine for the HTC Vive in C#. My primary role was handling the VR interface — working with the Vive’s API hooks to replace the controller model or creating a context-sensitive game manager to swap controls for menu interaction. I also wrote the teleportation code to preserve player orientation when changing positions.
View the demo trailer below or download the game here.
