Wave-based vr shooter
Dimensional Shift
Role: Designer, Engineer
Contributions: Developed all code that interacts with the Vive itself. Coded the game manager and implemented assets within the Unity engine. Designed the level and core gameplay.
Educational VR game
A Walk Through Code
Role: Designer, Engineer
Contributions: Developed all code that interacts with the Vive itself with a focus on responsive UX that makes the maximum use of a 3D space. Designed 100% of the game’s concept.
BROWSER-BASED STORY GAME
Cold Rain From An Unforgiving Sky
Role: Designer, Engineer
Contributions: Designed and developed the entire game within three weeks for a multimedia web design course.
See some past work…
The games I’ve worked on in the past have been excellent learning experiences and stepping stones to the place I’m at today. Check them out to see some of the lessons I’ve learned from them.
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