Star Citizen: crowdsourced in 2012 as a spiritual successor to Wing Commander, over 2 million backers, and over 220 million raised in crowdfunding. 5 studios worldwide with over 500 employees. Last night, industry professional Jake Ross came to give back to the community and speak at TAGD. As the senior producer at Cloud Imperium Games, …
On February 7th, the game developers of Texas A&M kicked off their semester game jam. Nine teams of 2-5 members are currently hard at work to make a game by the end of the semester! Game development is a somewhat niche field to pursue, particularly if one only focuses on the game industry. At Texas …
After a long time away, I’ve finally managed to get back into the swing of things with a little bit of time each day dedicated to development. Hey guys! It’s been a few months since the last developer diary. I spent most of that time getting orientated to a new work and academic schedule but …
When I was a kid, waiting was the most unbearable thing in the world. To have the seconds tick by — each one a rather large percentage of my life thus far — felt like an agony spent wasting eternity. I needed to be doing something, all the time. I will admit, not much has …
Downloading Android Studio in order to set up a proper Android developer environment was a feat and a half. As I mentioned in my last blog post, one of my goals for the break is to design, develop, and ship a game. The sooner I can do this the better, because it will help me …
What is chkstong yibbibi? In the metaphorical sense, it is the yearning for more and the aspiration to be greater. In the practical sense, it is an experiment in search engine optimization. This semester I am taking a course in information storage & retrieval, and the entire class has been tasked with reaching the top …
On November 1st, I got the chance to attend a behind-the-scenes event with the campus game developer club (Texas Aggie Game Developers) where artists from Blizzard gave an inside look at the life and culture of the World of Warcraft team. Jeff Parrott (Art Manager) and Steve Nelson (Senior 3D Artist) connected with us through …
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