Retrospective Leia was a pretty off-beat sprint for me, and I didn’t think it would turn out nearly as well as it did. During the first half, I got so bogged-down with incorporating YarnSpinner and running into limitations with Unity’s serialization that it felt like it wasn’t making any progress at all. As you’ll see …
Retrospective Admittedly, I underestimated the amount of time fully transitioning into this new job would take. Lots of little things tend to add up — stuff like making extra trips to walmart because you need a shower rod. Despite my optimism in the last developer diary, I’m still working out of boxes. That said, I …
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