Retrospective It has not been an easy past two weeks. Roughly half-way into the first week of the sprint I reached a plateau of sorts — the game is at a state where it feels almost structurally complete. All of the scenes are present and I’ve even gone over the placeholder backgrounds so that the …
Retrospective When I started this sprint I was just getting started it felt like. I was borrowing placeholder assets from The Arcana just to try and proof-of-concept out what a sprite system might look like. These past two weeks have been leaps and bounds forward. I have achieved the first milestone of many: a playable …
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